What would happen if we combined a modern style UI with Bloodborne? Explore the reimagination of the iconic game's user interface through the eyes of a dedicated fan. A new GUI that tells the story of the dark and eerie ambiance of Yharnam, in a different way.

About

User flow and Feedback

I started by studying the game's initial menu screens and recreating the original userflow. After reconstructing the sequence of scenes, I began researching references for both the structure of the screens and the style I wanted to achieve.

UI Screen

Main menu

Character creation - Origins

"Bloodborne Hunter" by Adrián Prado

System Controls

HUD

Icon Design

Vitality

Endurance

Strength

Skill

Bloodtinge

Arcane

Design Elements

Color palette

#040605

#131919

#242F35

#1B353F

#948161

#989A8F

Fonts

Prototype

Thank you!

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